When Bandai Namco released Dragon Ball Legends cheats during a Google conversation at the Game titles Developers Seminar, it was strangely sandwiched between lectures about in-game monetisation and the value of analysing user data to provide gamers precisely what they want.
But, having now played an early on trial build of the game, it kind of makes more sense.
While the company is yet to fully uncover how its new mobile name will address the past – whether it will support advertisings, add-on content acquisitions or an assortment of both – it clearly provides gamers what they want. It is a game so finely and superbly tuned for its target audience that it could well end up being the next Pokemon Go.
That’s because it is a Dragon Ball Legends Hack made by Dragon Ball lovers for other Dragon Ball lovers.
Better still, it’s a Dragon Pastime that could finish up turning us all into Dragon Ball lovers.
That’s because it is the most accessible game predicated on the manga and anime franchise we’ve seen yet. Additionally it is the most accessible mobile fighting game we’ve played out. And we’ve played out a lot.
Graphically and thematically, it is unmistakably Dragon Ball. However, Legends adopts a family portrait aspect and swaps a myriad of kick and punch control keys for a straightforward tap the display auto technician. Indeed, Bandai Namco boasts you can play the Google android and iOS game with just one finger.
That’s because intricate button set ups have been changed with a credit card game combat system and swipes. Taps on the display perform problems, swipes dodge taken care of. Quick thinking continues to be necessary during fight, but the game has been designed to rely less on split-second reactions and even more on strategical decision making – vital because of its player-versus-player gameplay.
Dragon Ball Legends, you see, is mainly played out online in real time and must provide a simple, fast experience but without punishing those without a strong or rapid ‘net connection.
The card technicians help that. Rather than choosing to punch, kick, toss and the like, you tap any number of four credit cards that seem on screen at anybody time. They are simply specific to each identity in the game and perform different movements. A red credit card, for example, carries out a melee strike, a yellow greeting card a ranged assault and renewable and blue cards are for special assaults. They each take up energy, which means you can string them together as long as they don’t consume more than 100 energy items at anybody time.
Your time replenishes, so you can flame away new episodes each circular. And with three different people on each team for every single bout – chosen before you battle – matches are fun and various in style.
Brain in the clouds
The game uses Google’s Cloud Platform to match-up and variety PVP battles, which ensures a stable and steady connection irrespective of where you are in the world. However, unless you have any internet – when on the Pipe, for example – you can play two other game settings, each against computer competitors. One will have marketing campaign elements and the other is created for fast and simple play.
It is the latter we played most in our hands-on program at GDC. We’re sure PVP action will feel a lttle bit different when completely available, but the AI provided a reliable challenge, especially even as we were consistently getting to grips with the overall game.
Bandai Namco is web host a finished beta soon – with sign-ups accepted from 21 March until 26 March – and we hope to try over-the-internet play then, but also for now our initial opinion is dependant on CPU fights. Even with that in mind, we’re still already impressed.
The overall game is frantic without sensing overwhelming. The tap and card technicians work well and the 3D animations are, simply, stunning for a mobile platform.
We were also advised that you can drop the visual quality to ensure a more stable performance on your cellphone if it’s older or not as powerful as some of today’s flagships, but we got to play the game on the Razer Cellphone and it is beautiful in that context. Even a smaller display screen size will screen a good-looking looking game, for certain.
Where Bandai Namco has got Dragon Ball Legends cheats right so far is that it is not trying to produce a gaming system game for mobile. It is designed specifically with the limitations and unique properties of mobile phones and tablets in mind.
The cloud PVP action will make or break the overall game for sure, but there’s no reason why it ought to be the latter as long as Google’s platform is effective.
We can’t wait to try that area of Legends completely. Until then, from what we have played up to now, we’re hugely fired up by its potential.
Dragon Ball Legends will be accessible for iOS and Google android from summer months. Pre-registrations on both Apple App Store and Yahoo Play are being accepted now.